D3DX11ComputeNormalMap

Undocumented in source but is binding to Windows. You might be able to learn more by searching the web for its name.
version(Windows && Direct3D_11)
extern (Windows)
HRESULT
D3DX11ComputeNormalMap
(
ID3D11DeviceContext pContext
,
ID3D11Texture2D pSrcTexture
,
UINT Flags
,
UINT Channel
,
FLOAT Amplitude
,
ID3D11Texture2D pDestTexture
)

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